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Philosophy

Theengineeringbeliefsthatshapeeverydecision

Not frameworks. Not rules. Beliefs — forged from building systems, breaking systems, and rebuilding them better.

ArchitectureEngineeringProcessCraftGrowth
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Core Beliefs

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Categories

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Years Refined

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Philosophy

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Belief System

Core beliefs

01
Architecture

Infrastructure over features

Features have shelf lives. Infrastructure compounds. I'd rather build the engine that generates 100 features than hand-craft any one of them. The leverage is in the layer below.

02
Process

Constraints are creative fuel

Unlimited options produce mediocre work. The best systems emerge from tight constraints — limited time, strict performance budgets, narrow APIs. Constraints force clarity.

03
Craft

Taste is a technical skill

Knowing what to build matters as much as knowing how. Taste — the ability to judge quality, spot over-engineering, and feel when something is right — is earned through iteration, not intuition.

04
Process

Speed is a compound advantage

Fast iteration beats perfect planning. Shipping early gives you data. Data sharpens direction. Direction reduces waste. The team that ships fastest learns fastest, and learning is the real output.

05
Engineering

Code is a liability, not an asset

Every line of code is something that can break, needs testing, and must be understood by the next person. The best engineering deletes code. The goal isn't more — it's enough.

06
Architecture

Interfaces outlast implementations

The contract matters more than the code behind it. Good interfaces survive rewrites, team changes, and paradigm shifts. A well-designed API is the most durable thing you can ship.

07
Engineering

Readability is a scaling strategy

Clever code doesn't scale past the person who wrote it. Readable code scales to any team size. I optimize for the engineer reading this at 2am, six months from now, with no context.

08
Architecture

Always question the abstraction

Abstractions are hypotheses about what will change. Wrong abstractions are worse than no abstraction. Before reaching for a pattern, ask: what variation am I actually protecting against?

09
Craft

Design is decision architecture

Good design isn't about aesthetics. It's about reducing the number of decisions a user has to make. Every pixel, every interaction, every state should guide — not question.

10
Growth

Depth beats breadth

I'd rather understand one system at the kernel level than ten at the tutorial level. Deep knowledge compounds across domains — the patterns you see at depth are invisible from the surface.

02

Values

What I value vs. don't

Optimize for

Clarity over cleverness
Depth over breadth
Shipping over planning
Constraints over freedom
Systems over features
Interfaces over implementations

Avoid

Premature abstraction
Clever one-liners
Framework worship
Cargo culting best practices
Scope creep disguised as ambition
Optimization without measurement
The best code I've ever written is the code I didn't have to.