Whereideasgetstress-testedbeforetheybecomesystems
Interactive experiments, engineering sandboxes, and proof-of-concepts. Each one explores a problem space before it graduates into production.
Active Experiments
Live Demos
Prototypes
Experiments
The sandbox
Particle Physics Engine
A GPU-accelerated particle simulation running entirely on canvas. Supports gravity, repulsion, collision, and wind forces with configurable field parameters.
Activity
10K+
Particles
60fps
Frame Rate
Shader Playground
An interactive GLSL fragment shader editor with real-time preview. Build noise fields, ray marchers, and generative art — all running in the browser.
Activity
12
Shaders
24
Presets
Scroll Choreography
A scroll-driven animation orchestrator that synchronizes parallax layers, text reveals, and element transforms to scroll position with sub-pixel precision.
Activity
8
Layers
Sub-px
Precision
OKLCh Color System
A perceptual color space explorer that generates palettes using OKLCh. Includes contrast checking, accessibility scoring, and export to CSS custom properties.
Activity
∞
Palettes
AA+
WCAG
State Machine Visualizer
A real-time state machine inspector that renders XState machines as interactive graphs. Step through transitions, inspect context, and debug state flows visually.
Activity
64+
States
< 16ms
Render
Type Specimen Tester
A typography testing ground for evaluating font pairs, scale ratios, and responsive type systems. Compares variable fonts across different viewport sizes in real-time.
Activity
32
Fonts
6
Scales
“Every system started as an experiment that refused to stay small.”